![]() Critics highlighted the game's intensity and flashy graphics, and particularly pointed out Treasure's ability to reduce the game's polygon count to maintain smooth gameplay action while still keeping the graphics stylish. Sin and Punishment was released to positive reviews. The Treasure team encountered difficulties programming the game, citing the system's complex 3D rendering capabilities and difficulties adapting 2D gameplay ideas into 3D environments. Treasure wanted to make a game that had the player holding the left side of the controller instead of the right which was typical across the system's library. The guiding inspiration to develop Sin and Punishment was the design of the Nintendo 64 controller. Development commenced in 1997 with only four staff and concluded in 2000 with more people involved than in any of Treasure's previous projects. The development of Sin and Punishment lasted longer than usual for the era.
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